Hong Kong International Airport is famous for being designed using the game engine Unity. Normally, Unity isn’t used because of other best tools for designing airports – usually rendering software purpose-built for the architecture industry. Instead, Unity is used because it excels at simulation, and as a game engine, Unity can not only render realistic environments, but also realistically stress-test them for fires, floods, power outages, alternate runways, and the movement of people in emergencies, which austria mobile database is a huge leap in itself. It’s now used in countless other fields, from industrial engineering to film. Cars are designed using simulationgame engines, and then the same software is deployed in the final product. Hummer’s dashboard UI is now based on Unreal Engine, which can simulate vehicles in real time.
As the world moves towards mirrorworlds and simulation technology, it becomes possible to interconnect previously separate simulations. Imagine connecting Hong Kong International Airport to local highways to run scenario tests on traffic flows. Then the streetlight systems that manage traffic. Perhaps providing precise information about every car on the local grid.
The key to Omniverse is that it can do this regardless of the file format and enginesimulation technology used. In other words, everything doesn’t have to be done on Unity, Unreal, or AutoCAD. While Omniverse today is intended for design and testing, one could imagine Nvidia using this technology, coupled with its own industrial computing power, to operate large parts of an entire mirrorworld in real time.