While humans can see 210° on average, Microsoft’s HoloLens

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Rina7RS
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While humans can see 210° on average, Microsoft’s HoloLens

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2 display covers only 52° up from 34°. Snap’s upcoming glasses cover just 26.3°. To take off, we’ll probably need much wider coverage. These are primarily hardware challenges, not software ones. What’s more, we’ll need to make these advances while improving the quality of the rest of the hardware inside wearables e., speakers, processors, batteries — and ideally shrinking their size, too.

Another example is Google's Project Starline, a hardware-based stand designed to make video conversations feel like you're in the same room with the other participants, powered by a dozen depth sensors and cameras, as well as a fabric-based, multi-stereo light field display and spatial audio speakers. This is achieved using volumetric data processing and compression, which is then delivered over webRTC, but the hardware is critical to capturing and presenting a level of detail that "looks real."

Industrial-grade hardware
Given what’s possible with consumer-grade devices, it’s no surprise belarus mobile database that the multiples of price and size for industrialenterprise hardware are staggering. Leica now sells a $20,000 photogrammetry camera that can “laser scan set points per second” at up to 360,000, designed to capture entire malls, buildings, and homes with greater clarity and detail than the average person could ever see with their own eyes. Meanwhile, Epic Games’ Quixel uses a proprietary camera to generate environmental “MegaScans” composed of tens of billions of pixels of precise triangles.

These devices make it easier and cheaper for companies to produce high-quality “mirrorworlds” or “digital twins” of physical spaces, as well as to use scans of the real world to produce higher-quality and cheaper fantasy worlds. 15 years ago, we were astounded by Google’s ability to capture and fund 360° 2D images of every street in the world. Today, many businesses can purchase LIDAR cameras and scanners to build fully immersive 3D photogrammetric replicas of anything on Earth.
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